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Image *ConstituteTextureImage( unsigned long columns, unsigned long rows, const Image *texture, ExceptionInfo *exception );
ConstituteTextureImage() returns a new image canvas based on repeatedly tiling the texture image across and down the new image canvas. The returned image properties are similar to the texture image properties.
The format of the TextureImage method is:
Image *ConstituteTextureImage( unsigned long columns, unsigned long rows, const Image *texture, ExceptionInfo *exception );
TextureImage() repeatedly tiles the texture image across and down the image canvas. If the image canvas includes a matte channel, then the tile is alpha-composited "under" the image and the matte channel is removed. MagickFail is returned if an error is encountered.
The format of the TextureImage method is:
MagickPassFail TextureImage( Image *image, const Image *texture );
A description of each parameter follows: